Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Grandmaster of the Six Samurai
SR Rarity
Grandmaster of the Six Samurai
SR Rarity
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

R Rarity
Great Shogun Shien
R Rarity
Great Shogun Shien
R Rarity
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.

SR Rarity
Legendary Secret of the Six Samurai
SR Rarity
Legendary Secret of the Six Samurai
SR Rarity
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.

R Rarity
Legendary Six Samurai - Kageki
R Rarity
Legendary Six Samurai - Kageki
R Rarity
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

SR Rarity
Legendary Six Samurai - Kizan
SR Rarity
Legendary Six Samurai - Kizan
SR Rarity
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

R Rarity
Secret Six Samurai - Hatsume
R Rarity
Secret Six Samurai - Hatsume
R Rarity
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

R Rarity
Secret Six Samurai - Kizaru
R Rarity
Secret Six Samurai - Kizaru
R Rarity
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

SR Rarity
Anarchist Monk of the Six Samurai
SR Rarity
Anarchist Monk of the Six Samurai
SR Rarity
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

SR Rarity
Secret Six Samurai - Fuma
SR Rarity
Secret Six Samurai - Fuma
SR Rarity
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

R Rarity
Tactical Trainer of the Six Samurai
R Rarity
Tactical Trainer of the Six Samurai
R Rarity
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

R Rarity
Asceticism of the Six Samurai
R Rarity
Asceticism of the Six Samurai
R Rarity
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        R Rarity
        Cunning of the Six Samurai
        R Rarity
        Cunning of the Six Samurai
        R Rarity
        Cunning of the Six Samurai
        Spell Quick
        Cunning of the Six Samurai

          Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.

          UR Rarity
          Gateway of the Six
          UR Rarity
          Gateway of the Six
          UR Rarity
          Gateway of the Six
          Spell Continuous
          Gateway of the Six

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

            SR Rarity
            Living Fossil
            SR Rarity
            Living Fossil
            SR Rarity
            Living Fossil
            Spell Equip
            Living Fossil

              Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

              N Rarity
              Phoenix Gearblade
              N Rarity
              Phoenix Gearblade
              N Rarity
              Phoenix Gearblade
              Spell Equip
              Phoenix Gearblade

                Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  N Rarity
                  Shien's Dojo
                  N Rarity
                  Shien's Dojo
                  N Rarity
                  Shien's Dojo
                  Spell Continuous
                  Shien's Dojo

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

                    SR Rarity
                    Shien's Smoke Signal
                    SR Rarity
                    Shien's Smoke Signal
                    SR Rarity
                    Shien's Smoke Signal
                    Spell Normal
                    Shien's Smoke Signal

                      Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

                      R Rarity
                      Six Strike - Double Assault
                      R Rarity
                      Six Strike - Double Assault
                      R Rarity
                      Six Strike - Double Assault
                      Spell Quick
                      Six Strike - Double Assault

                        Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          Extra Deck

                          UR Rarity
                          Apollousa, Bow of the Goddess
                          UR Rarity
                          Apollousa, Bow of the Goddess
                          UR Rarity
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                          UR Rarity
                          Battle Shogun of the Six Samurai
                          UR Rarity
                          Battle Shogun of the Six Samurai
                          UR Rarity
                          Battle Shogun of the Six Samurai
                          EARTH
                          Battle Shogun of the Six Samurai
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          LIGHT
                          Isolde, Two Tales of the Noble Knights
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          UR Rarity
                          Saryuja Skull Dread
                          UR Rarity
                          Saryuja Skull Dread
                          UR Rarity
                          Saryuja Skull Dread
                          EARTH
                          Saryuja Skull Dread
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                          UR Rarity
                          Baronne de Fleur
                          UR Rarity
                          Baronne de Fleur
                          UR Rarity
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                          UR Rarity
                          Borreload Savage Dragon
                          UR Rarity
                          Borreload Savage Dragon
                          UR Rarity
                          Borreload Savage Dragon
                          DARK 8
                          Borreload Savage Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

                          SR Rarity
                          Legendary Lord Six Samurai - Enishi
                          SR Rarity
                          Legendary Lord Six Samurai - Enishi
                          SR Rarity
                          Legendary Lord Six Samurai - Enishi
                          LIGHT 6
                          Legendary Lord Six Samurai - Enishi
                          • ATK:

                          • 1700

                          • DEF:

                          • 1200


                          1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

                          SR Rarity
                          Legendary Lord Six Samurai - Kizan
                          SR Rarity
                          Legendary Lord Six Samurai - Kizan
                          SR Rarity
                          Legendary Lord Six Samurai - Kizan
                          EARTH 6
                          Legendary Lord Six Samurai - Kizan
                          • ATK:

                          • 1800

                          • DEF:

                          • 800


                          1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

                          UR Rarity
                          Legendary Lord Six Samurai - Shi En
                          UR Rarity
                          Legendary Lord Six Samurai - Shi En
                          UR Rarity
                          Legendary Lord Six Samurai - Shi En
                          DARK 6
                          Legendary Lord Six Samurai - Shi En
                          • ATK:

                          • 2500

                          • DEF:

                          • 1900


                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

                          UR Rarity
                          Legendary Six Samurai - Shi En
                          UR Rarity
                          Legendary Six Samurai - Shi En
                          UR Rarity
                          Legendary Six Samurai - Shi En
                          DARK 5
                          Legendary Six Samurai - Shi En
                          • ATK:

                          • 2500

                          • DEF:

                          • 1400


                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                          UR Rarity
                          M-X-Saber Invoker
                          UR Rarity
                          M-X-Saber Invoker
                          UR Rarity
                          M-X-Saber Invoker
                          EARTH
                          M-X-Saber Invoker
                          • ATK:

                          • 1600

                          • DEF:

                          • 500


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                          SR Rarity
                          Number 60: Dugares the Timeless
                          SR Rarity
                          Number 60: Dugares the Timeless
                          SR Rarity
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                          Need 27 UR

                          UR Rarity
                          Apollousa, Bow of the Goddess1 card
                          UR Rarity
                          Battle Shogun of the Six Samurai2 card
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights1 card
                          UR Rarity
                          S:P Little Knight1 card
                          UR Rarity
                          Saryuja Skull Dread1 card
                          UR Rarity
                          Baronne de Fleur1 card
                          UR Rarity
                          Borreload Savage Dragon1 card
                          UR Rarity
                          Legendary Lord Six Samurai - Shi En2 card
                          UR Rarity
                          Legendary Six Samurai - Shi En1 card
                          UR Rarity
                          Ash Blossom & Joyous Spring2 card
                          UR Rarity
                          M-X-Saber Invoker1 card
                          UR Rarity
                          Shadow of the Six Samurai - Shien1 card
                          UR Rarity
                          Called by the Grave2 card
                          UR Rarity
                          Crossout Designator1 card
                          UR Rarity
                          Gateway of the Six3 card
                          UR Rarity
                          Monster Reborn1 card
                          UR Rarity
                          Reinforcement of the Army1 card
                          UR Rarity
                          Dominus Impulse1 card
                          UR Rarity
                          Infinite Impermanence3 card

                          Main: 40 Extra: 15

                          SR Rarity
                          1 cardGrandmaster of the Six Samurai
                          SR Rarity
                          1 cardGrandmaster of the Six Samurai
                          Grandmaster of the Six Samurai
                          EARTH 5
                          Grandmaster of the Six Samurai
                          • ATK:

                          • 2100

                          • DEF:

                          • 800


                          You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                          R Rarity
                          1 cardGreat Shogun Shien
                          R Rarity
                          1 cardGreat Shogun Shien
                          Great Shogun Shien
                          FIRE 7
                          Great Shogun Shien
                          • ATK:

                          • 2500

                          • DEF:

                          • 2400


                          If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


                          SR Rarity
                          1 cardLegendary Secret of the Six Samurai
                          SR Rarity
                          1 cardLegendary Secret of the Six Samurai
                          Legendary Secret of the Six Samurai
                          DARK 4
                          Legendary Secret of the Six Samurai
                          • ATK:

                          • 500

                          • DEF:

                          • 2000


                          When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


                          R Rarity
                          3 cardLegendary Six Samurai - Kageki
                          R Rarity
                          3 cardLegendary Six Samurai - Kageki
                          Legendary Six Samurai - Kageki
                          WIND 3
                          Legendary Six Samurai - Kageki
                          • ATK:

                          • 200

                          • DEF:

                          • 2000


                          When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                          SR Rarity
                          3 cardLegendary Six Samurai - Kizan
                          SR Rarity
                          3 cardLegendary Six Samurai - Kizan
                          Legendary Six Samurai - Kizan
                          EARTH 4
                          Legendary Six Samurai - Kizan
                          • ATK:

                          • 1800

                          • DEF:

                          • 500


                          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                          R Rarity
                          1 cardSecret Six Samurai - Hatsume
                          R Rarity
                          1 cardSecret Six Samurai - Hatsume
                          Secret Six Samurai - Hatsume
                          WATER 3
                          Secret Six Samurai - Hatsume
                          • ATK:

                          • 1600

                          • DEF:

                          • 1500


                          You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                          R Rarity
                          1 cardSecret Six Samurai - Kizaru
                          R Rarity
                          1 cardSecret Six Samurai - Kizaru
                          Secret Six Samurai - Kizaru
                          EARTH 4
                          Secret Six Samurai - Kizaru
                          • ATK:

                          • 1900

                          • DEF:

                          • 1000


                          When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                          SR Rarity
                          2 cardAnarchist Monk of the Six Samurai
                          SR Rarity
                          2 cardAnarchist Monk of the Six Samurai
                          Anarchist Monk of the Six Samurai
                          DARK 3
                          Anarchist Monk of the Six Samurai
                          • ATK:

                          • 500

                          • DEF:

                          • 0


                          If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


                          UR Rarity
                          2 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          2 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          SR Rarity
                          1 cardSecret Six Samurai - Fuma
                          SR Rarity
                          1 cardSecret Six Samurai - Fuma
                          Secret Six Samurai - Fuma
                          WIND 1
                          Secret Six Samurai - Fuma
                          • ATK:

                          • 200

                          • DEF:

                          • 1800


                          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                          R Rarity
                          3 cardTactical Trainer of the Six Samurai
                          R Rarity
                          3 cardTactical Trainer of the Six Samurai
                          Tactical Trainer of the Six Samurai
                          EARTH 2
                          Tactical Trainer of the Six Samurai
                          • ATK:

                          • 200

                          • DEF:

                          • 1200


                          If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


                          R Rarity
                          1 cardAsceticism of the Six Samurai
                          R Rarity
                          1 cardAsceticism of the Six Samurai
                          Asceticism of the Six Samurai
                          Spell Quick
                          Asceticism of the Six Samurai

                            Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


                            UR Rarity
                            2 cardCalled by the Grave
                            UR Rarity
                            2 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              UR Rarity
                              1 cardCrossout Designator
                              UR Rarity
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                R Rarity
                                1 cardCunning of the Six Samurai
                                R Rarity
                                1 cardCunning of the Six Samurai
                                Cunning of the Six Samurai
                                Spell Quick
                                Cunning of the Six Samurai

                                  Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


                                  UR Rarity
                                  3 cardGateway of the Six
                                  UR Rarity
                                  3 cardGateway of the Six
                                  Gateway of the Six
                                  Spell Continuous
                                  Gateway of the Six

                                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                                    R Rarity
                                    1 cardHorn of the Unicorn
                                    R Rarity
                                    1 cardHorn of the Unicorn
                                    Horn of the Unicorn
                                    Spell Equip
                                    Horn of the Unicorn

                                      The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


                                      UR Rarity
                                      1 cardMonster Reborn
                                      UR Rarity
                                      1 cardMonster Reborn
                                      Monster Reborn
                                      Spell Normal
                                      Monster Reborn

                                        Target 1 monster in either GY; Special Summon it.




                                        Tag(s):

                                        R Rarity
                                        1 cardMoon Mirror Shield
                                        R Rarity
                                        1 cardMoon Mirror Shield
                                        Moon Mirror Shield
                                        Spell Equip
                                        Moon Mirror Shield

                                          If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            N Rarity
                                            1 cardShien's Dojo
                                            N Rarity
                                            1 cardShien's Dojo
                                            Shien's Dojo
                                            Spell Continuous
                                            Shien's Dojo

                                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                              SR Rarity
                                              3 cardShien's Smoke Signal
                                              SR Rarity
                                              3 cardShien's Smoke Signal
                                              Shien's Smoke Signal
                                              Spell Normal
                                              Shien's Smoke Signal

                                                Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                                R Rarity
                                                1 cardSix Strike - Double Assault
                                                R Rarity
                                                1 cardSix Strike - Double Assault
                                                Six Strike - Double Assault
                                                Spell Quick
                                                Six Strike - Double Assault

                                                  Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  1 cardDominus Impulse
                                                  UR Rarity
                                                  1 cardDominus Impulse
                                                  Dominus Impulse
                                                  Trap Normal
                                                  Dominus Impulse

                                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      1 cardApollousa, Bow of the Goddess
                                                      UR Rarity
                                                      1 cardApollousa, Bow of the Goddess
                                                      Apollousa, Bow of the Goddess
                                                      WIND
                                                      Apollousa, Bow of the Goddess
                                                      • ATK:

                                                      • -1

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                      UR Rarity
                                                      2 cardBattle Shogun of the Six Samurai
                                                      UR Rarity
                                                      2 cardBattle Shogun of the Six Samurai
                                                      Battle Shogun of the Six Samurai
                                                      EARTH
                                                      Battle Shogun of the Six Samurai
                                                      • ATK:

                                                      • 1000

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                                      UR Rarity
                                                      1 cardIsolde, Two Tales of the Noble Knights
                                                      UR Rarity
                                                      1 cardIsolde, Two Tales of the Noble Knights
                                                      Isolde, Two Tales of the Noble Knights
                                                      LIGHT
                                                      Isolde, Two Tales of the Noble Knights
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      UR Rarity
                                                      1 cardSaryuja Skull Dread
                                                      UR Rarity
                                                      1 cardSaryuja Skull Dread
                                                      Saryuja Skull Dread
                                                      EARTH
                                                      Saryuja Skull Dread
                                                      • ATK:

                                                      • 2800

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                      UR Rarity
                                                      1 cardBaronne de Fleur
                                                      UR Rarity
                                                      1 cardBaronne de Fleur
                                                      Baronne de Fleur
                                                      WIND 10
                                                      Baronne de Fleur
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2400


                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                      UR Rarity
                                                      1 cardBorreload Savage Dragon
                                                      UR Rarity
                                                      1 cardBorreload Savage Dragon
                                                      Borreload Savage Dragon
                                                      DARK 8
                                                      Borreload Savage Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                                      SR Rarity
                                                      1 cardLegendary Lord Six Samurai - Enishi
                                                      SR Rarity
                                                      1 cardLegendary Lord Six Samurai - Enishi
                                                      Legendary Lord Six Samurai - Enishi
                                                      LIGHT 6
                                                      Legendary Lord Six Samurai - Enishi
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 1200


                                                      1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.


                                                      SR Rarity
                                                      1 cardLegendary Lord Six Samurai - Kizan
                                                      SR Rarity
                                                      1 cardLegendary Lord Six Samurai - Kizan
                                                      Legendary Lord Six Samurai - Kizan
                                                      EARTH 6
                                                      Legendary Lord Six Samurai - Kizan
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 800


                                                      1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.


                                                      UR Rarity
                                                      2 cardLegendary Lord Six Samurai - Shi En
                                                      UR Rarity
                                                      2 cardLegendary Lord Six Samurai - Shi En
                                                      Legendary Lord Six Samurai - Shi En
                                                      DARK 6
                                                      Legendary Lord Six Samurai - Shi En
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1900


                                                      1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                                                      UR Rarity
                                                      1 cardLegendary Six Samurai - Shi En
                                                      UR Rarity
                                                      1 cardLegendary Six Samurai - Shi En
                                                      Legendary Six Samurai - Shi En
                                                      DARK 5
                                                      Legendary Six Samurai - Shi En
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1400


                                                      1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                      UR Rarity
                                                      1 cardM-X-Saber Invoker
                                                      UR Rarity
                                                      1 cardM-X-Saber Invoker
                                                      M-X-Saber Invoker
                                                      EARTH
                                                      M-X-Saber Invoker
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 500


                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                      UR Rarity
                                                      1 cardShadow of the Six Samurai - Shien
                                                      UR Rarity
                                                      1 cardShadow of the Six Samurai - Shien
                                                      Shadow of the Six Samurai - Shien
                                                      EARTH
                                                      Shadow of the Six Samurai - Shien
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 400


                                                      2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.


                                                      master-duel
                                                      Secret Six Samurai
                                                      5







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